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re: Imperial City 2.1.4 Patch Notes
by IlservianPalacost on Tue Sep 01, 2015 1:38 pm
This will be awesome. Can't wait to try it.
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urururuSenior Member
Joined: 27 Aug 2009 Posts: 91
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re: Imperial City 2.1.4 Patch Notes
by urururu on Tue Sep 01, 2015 11:51 pm
such patch size. much download.
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DaryenaOfficer
Joined: 22 Feb 2011 Posts: 913
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re: Imperial City 2.1.4 Patch Notes
by Daryena on Wed Sep 02, 2015 11:45 pm
Mounts
- You now have the option to hide the visuals from mount upgrades. This can be found in Gameplay Settings.
Goodbye, saddlebags.
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DaryenaOfficer
Joined: 22 Feb 2011 Posts: 913
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re: Imperial City 2.1.4 Patch Notes
by Daryena on Thu Sep 03, 2015 12:30 pm
Had a lot of fun in IC last night - Temple district is where it's at! Watch out for the Lich boss though ;(
When you kill people or npcs in IC, you get their "stones" which can be used to buy mats and gear boxes. When you die, 80% of your stones are lost to those that killed you. But when you kill someone who is hard to kill, you get a lot. You can buy portal objects from an orc lady in the south of the sewers staging area to port out and bank your stones before someone kills you, if you want. (Thanks for the info, Ning)
Tel Var Stones
Every monster has a chance to drop a new currency called Tel Var Stones.
- This currency can be spent on new armor, lockboxes, and general equipment in your alliance home base in the Imperial Sewers, as well as deposited in your bank.
- Bosses and more challenging monsters will drop a greater number of Tel Var Stones than regular monsters.
- As you pass certain thresholds of Tel Var Stones that you are carrying, you’ll gain a multiplier to all future Tel Var Stones you collect from monster kills.
- If you die to another player character, they will get 80% of the Tel Var Stones you currently have on your character.
- The amount of Tel Var Stones will be split amongst all player characters that contributed to your demise.
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